{
  "created": "2026-10-15",
  "mode": "builtin image_gen",
  "purpose": "Replace the abrupt first Jump pose with an upright airborne pose and align Jump/Fall with Idle using PPU and per-frame pivots.",
  "prompt": "Please revise this friendly platform-game character animation for a Unity lesson. The first of the four jump poses leans forward too much. Make the first pose more upright and airborne, closer to the second pose, with slightly bent knees. Preserve the same green-hat character, pixel-art style and all four distinct sequential poses. Keep the heads the same size and at the same position within each cell so playback is steady. Four equal cells in one horizontal row, 2048 by 768 pixels, with transparent padding around every full-body character. Keep the background truly transparent.",
  "referencedImage": "artifacts/week06-motion-fix/before/Player_Jump_4.png",
  "selectedSource": "/Users/creativeengineer/Library/Application Support/orca/codex-accounts/3191280c-2f1b-4ad2-beb0-04ff6b80bbae/home/generated_images/01a13cbd-901b-7841-a62f-99d79e178b95/exec-1ddc6841-feea-48cc-8707-a4fd60b7943d.png",
  "output": "teaching/game-engine-1/assets/week-06-starter/Player_Jump_4.png",
  "transparentBackground": true,
  "pixelPostprocessing": "None. Selected builtin output copied unchanged.",
  "settings": "teaching/game-engine-1/assets/week-06-starter/animation-settings.json",
  "notes": [
    "Supersedes only the Jump image in week-06-multiframe-visual-prompts.json; that earlier record remains historical.",
    "Fall artwork is unchanged. Both axes are registered using metadata and the browser renderer.",
    "Pillow landmark measurements and tests are read-only. Unity runtime has not been verified."
  ],
  "sha256": "a1bc1936d5e2351fbeb829062cfa69017af1955849922fad0c63e586402bae99"
}
