{
  "revision": "continuity3",
  "tool": "built-in image_gen.imagegen",
  "source": "Idle_4 master character, original Walk_8 edited",
  "firstPrompt": "Edit the second attached image (the EIGHT-frame walk strip) using the FIRST attached image (four-frame Idle strip) as the strict master character model. This fixes a Unity sprite animation that pops when changing from Idle to Move. Return ONE corrected WALK sprite sheet, not a comparison board.\nPreserve the EXACT brown-haired green-cap adventurer from the FIRST image: same face, large eyes, head-to-body proportions, short legs, tunic, white collar and trousers, belt and boots, pixel-art rendering, right-facing three-quarter view. The current walk character's face is too small and the body proportions differ. Redraw all eight walk poses as this exact Idle character scaled to HALF the Idle sheet's pixel size. Do NOT merely enlarge the entire old walking character.\nOutput EXACTLY 2048x768 PNG with real alpha transparency, ONE ROW of EIGHT equal 256x768 cells. Keep the generous empty padding above and below. One complete character per cell; no overlap or clipping. No ground, shadows, glow, background, grid, labels, text, or checkerboard.\nRegistration within EVERY cell: planted boot sole at y=541; cap top around y=228; face skin region width about 119px, centered near x=155 y=339; belt buckle centered near x=154 y=441. Keep the head and torso shape and position nearly constant (at most 1-2px walking bob). The body origin is x=128 at y=541. Match these proportions to half-size Idle reference.\nEight distinct sequential WALK poses: left contact, left down, right passing, right up, right contact, right down, left passing, left up. Alternate opposite arms and legs, and make frame 8 lead naturally to frame 1. Preserve identity, scale, face direction, and registration in all eight cells. This is one coherent in-place walking cycle for the same Idle character, not eight independently designed characters.",
  "secondPass": "Targeted registration edit of first generated candidate. Preserve enlarged face, character identity, palette and eight walking poses. 2048×768 transparent sheet in eight equal cells; face center target x153 y350 width119–121; shorten lower legs; sole target y551. Output used unchanged; actual source landmark positions measured afterward.",
  "selectedAsset": "assets/week-06-starter/Player_Walk_8.png",
  "calibration": "Read-only Pillow measurements. Per-frame normalized pivots align Move, Jump, Fall and Dash face centroids to Idle_01. Original PPU values retained. No pixel edits after image generation.",
  "validation": {
    "unity": "6000.6.1f1",
    "sprites": 24,
    "ppuAndPivots": true,
    "repeatImportSpriteIDs": true,
    "clipReferences": true,
    "animationSampling": true,
    "nodeTests": 19,
    "spriteTests": 8
  },
  "limits": "Pose-dependent arms, legs and clothing differ by action. This fixes scale and registration; it does not make the first poses identical."
}
