using UnityEngine;

namespace GameEngineI.Week07
{
    public sealed class Week07HazardZone : MonoBehaviour
    {
        [SerializeField] Week07GameManager gameManager;
        void OnTriggerEnter2D(Collider2D other)
        {
            if (other.CompareTag("Player")) gameManager.Respawn();
        }
    }
}
