using UnityEngine;

public class HazardZone : MonoBehaviour
{
   private void OnTriggerEnter2D(Collider2D other)
    {
        if (!other.CompareTag("Player"))
        {
            return;
        }

        if (other.TryGetComponent(out PlayerProgress progress))
        {
            progress.ResetToStart();
        }
    }
}
