Creative Engineer / Researcher

I build production systems across generative AI, real-time 3D, and immersive media.

Research, software, and exhibition become workflows I can test, teach, and deploy.

Selected Work

Production systems where generated media, interfaces, and real-time engines become working public experiences.

Writing & Research

Research into AI-assisted pre-production, digital human pipelines, and immersive content systems.

  1. MOVIOLA: Generative AI-Based Pre-Production Storyboard

    Registration no. C-2026-042388 · Chung-Ang University Industry-Academic Cooperation Foundation

    Software registration
  2. Multi-Cut Storyboard Generation Using Shot-Size-Based Reference Selection

    Application no. 10-2026-0162969 · Tae-Kyung Yoo, Jungho Kim

    Patent application
  3. Agile Vibe Pre-Production Storyboard Patent

    Application no. 10-2026-0054962 · Tae-Kyung Yoo, Jungho Kim

    Patent application
  4. Digital Twin Pipeline for Optimizing 3D Human Digitizing System

    Lecture Notes in Networks and Systems, vol. 1153, CIPR 2024, pp. 75-91. DOI: 10.1007/978-981-97-8093-8_6.

    Springer
  5. Training R&D Talent for Generative AI and Cloud-Based Content Production

    Applied research and curriculum development connecting generative AI with production practice.

    R&D program
  6. A Study on a Digital Twin Pipeline for Optimizing a 3D Human Digitizing System

    Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University.

    Ph.D. dissertation
View remaining publications
  1. A Study on a Digital Twin Pipeline for Optimizing a 3D Facial Appearance Digitizing System. Journal of Broadcast Engineering, Vol. 28 No. 5, pp. 530-544. DOI: 10.5909/JBE.2023.28.5.530.KCI2023
  2. Detecting Branches in Silent Films Using a Center-of-Gravity Algorithm: Focusing on Dziga Vertov's <Man with a Movie Camera>.KCI2022
  3. A Study on Immersive Content Production and Storytelling Methods Using Photogrammetry and Artificial Intelligence.KCI2022
  4. Correlation Between Head Movement Data and Immersion in Virtual Reality Content.KCI2021
  5. Remediating tradition with technology: a case study of From Tangible to Intangible: A Media Showcase of Lisa chin p'yori chinch'a uigwe.A&HCI2021
  6. An Analysis of Interactive Virtual Human Technologies and Characteristics in the Content Industry.KCI2020
  7. A Study on Out-of-Register Expression in Real-Time Rendering Environments.KCI2020
  8. A Study on Storyboarding for Pre-Production on Virtual Reality Platforms.KCI2020
  9. A Study on Directing Methods for VR Animation: Focusing on the VR Animation <DreamTherapy>.KCI2019

Teaching

Project-based courses that translate technical systems into practical creative workflows.

Experience & Education

A practice built across research, higher education, and independent production.

Experience

  1. Founder / CEO, IXIWORKS

    AI software and digital media content development.

  2. Full-time Researcher, Chung-Ang University Industry-Academic Cooperation Foundation

    Generative AI and cloud-based content production R&D.

  3. Lecturer, College of Art & Technology, Chung-Ang University

    Game engines, content programming, media art programming, and digital archiving.

Education

  1. Ph.D. in Image Engineering / Art Engineering

    Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University.

  2. M.A. in Image Engineering / Art Engineering

    Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University.

  3. B.A. in Photography & Video

    Kyungil University.

Latest News

Recent milestones across research, company building, and exhibition work.

  1. Registered MOVIOLA as software copyright for generative AI pre-production storyboarding.

  2. Patent application filed for multi-cut storyboard generation that weights a master shot by shot size to keep cuts visually consistent.

  3. Patent application filed for Agile Vibe Pre-Production Storyboard Patent.