2026.03.26
2026.03.26
I connect generative AI, real-time engines, and immersive media into working creative production systems.
Recent work includes AI storyboarding, digital twin pipelines, and interactive engine-based prototypes.
Generated media, prompts, and production logic become deployable creative workflows.
Unreal Engine, real-time production, interactive systems, and project-based prototyping.
View course materialsCreative coding, production pipelines, and practical software prototyping for media content.
p5.js, interaction design, audiovisual media, and experimental computational expression.
View course materialsData storytelling, cultural data systems, visual analysis, and digital archive workflows.
한국예술종합학교 융합예술센터 아트콜라이더 아카데미 바이브 코딩 워크숍.
View workshop materials